//camera //{ // location <0.0000, 0.0000, -2.0000> // look_at <0.0000, -0.5000, 0.0000> //} //light_source { <-0.500, 0.500, -0.5000> color rgb<1.000, 1.000, 1.000>} background { color rgb<0.600, 0.800, 0.600> } // checkboard start #declare edColor1 = rgb<0.600, 0.800, 0.600> ; #declare edColor2 = rgb<0.500, 0.800, 0.500> ; // ---------------------------------------- plane { y, -0.75 texture { pigment {checker color edColor1 color edColor2 scale 0.5} finish {reflection 0.25} } }