// POV 3.x input script : D:/My Documents/public_html/SJF/crystallins/1A45.pov // try povray +H485 +W504 -ID:/My Documents/public_html/SJF/crystallins/1A45.pov -OD:/My Documents/public_html/SJF/crystallins/1A45.pov.tga +P +X +A +FT +C camera { location <0.0000, 0.0000, -2.0000> look_at <0.0000, 0.0000, 0.0000> } light_source { <-0.1000, 0.1000, -1.0000> color rgb<1.000, 1.000, 1.000> } background { color rgb<0.000, 0.000, 0.000> } #include "vanRenderHeader.pov" // MoleculeID: 0 ReprID: 0 Beginning Cartoon #declare VMD_mat_1 = texture { finish { ambient 0.000 diffuse 0.650 phong 0.1 phong_size 40.000 specular 1.000 } } cylinder { <0.7511250377, -0.7905433178, -0.3944240808>, <0.7509646416, -0.7897101045, -0.3948285580>, 0.0020 open texture { VMD_mat_1 } pigment { color rgbt <0.100,0.294,0.906,0.000> } no_shadow rotate clock*y*360 } cylinder { <0.7509646416, -0.7897101045, -0.3948285580>, <0.7511891723, -0.7908766270, -0.3942623138>, 0.0020 open texture { VMD_mat_1 } pigment { color rgbt 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