// POV-Ray ray tracer scene file, generated by Swiss-PdbViewer 3.70 // 100 100 n 1 // File:C:\Documents and Settings\Administrator\My Documents\public_html\Notebook\Biochemistry\molecules\bradykinin.pov // Swiss-PdbViewer can be retrieved by anonymous ftp at: // http://www.expasy.ch/spdbv/ // // POV-Ray can be retrieved at: http://www.povray.org // Mega POV can be retrieved at: http://nathan.kopp.com/patched.htm // N.Guex, 1995-2000 // #version 3 // this scene uses POV-Ray 3.x syntax #include "colors.inc" #include "textures.inc" // ------ COLORS --------- #declare ATM_FINISH = finish {specular 0.9 roughness 0.001 ambient rgb <0.3,0.3,0.3> } #declare RIBBON_FINISH = finish {specular 0.9 roughness 0.001 ambient rgb <0.3,0.3,0.3>} #declare SURF_FINISH = finish {specular 0.9 roughness 0.001 ambient rgb <0.3,0.3,0.3>} #declare EDM1_tex = texture {pigment {colour red 0.000 green 0.000 blue 1.000 } finish {specular 1 roughness 0.001}} #declare EDM2_tex = texture {pigment {colour red 1.000 green 0.000 blue 0.000 } finish {specular 1 roughness 0.001}} #declare N_tex = texture { pigment { colour red 0.235 green 0.318 blue 1.000 } finish{ ATM_FINISH }} #declare C_tex = texture { pigment { colour red 1.000 green 1.000 blue 1.000 } finish{ ATM_FINISH }} #declare O_tex = texture { pigment { colour red 1.000 green 0.000 blue 0.000 } finish{ ATM_FINISH }} #declare P_tex = texture { pigment { colour red 1.000 green 0.659 blue 0.082 } finish{ ATM_FINISH }} #declare H_tex = texture { pigment { colour red 0.294 green 0.800 blue 1.000 } finish{ ATM_FINISH }} #declare S_tex = texture { pigment { colour red 1.000 green 0.933 blue 0.000 } finish{ ATM_FINISH }} #declare X_tex = texture { pigment { colour red 0.624 green 0.624 blue 0.624 } finish{ ATM_FINISH }} #declare SSBnd_tex = texture { pigment { colour red 1.000 green 0.933 blue 0.000 } finish{ ATM_FINISH }} #declare HBnd_tex = texture { pigment { colour red 0.000 green 1.000 blue 0.000 filter 0.0} finish{ ATM_FINISH }} #declare WkHBnd_tex = texture { pigment { colour red 0.561 green 0.682 blue 0.561 filter 0.0} finish{ ATM_FINISH }} #declare Clash_tex = texture { pigment { colour red 1.000 green 0.424 blue 1.000 filter 0.0} finish{ ATM_FINISH }} // ------ Bonds radii --------- #declare rRIBN = 0.06 // flat Ribbon radius #declare rEDM = 0.025 // EDM cylinder radius #declare rSURF = 0.025 // SURFACE cylinder radius (when not filled surf.) #declare r_Atm = 0.200 // atom radius #declare r_Bnd = 0.200 // bond radius #declare r_HBnd = 0.075 // H-bond radius #declare CA_relativeSize = 1.000 // enlargement factor for CA #declare rDOT_SURF = 0.05 // radius for accessible surf. dots. #declare VDW_factor = 0.200 // changing this value will alter the radius of "joining" atoms // ---- Radius for atoms ---- // ---- Radius for "spacefilled" atoms end with '_' ---- #declare rH = 1.00 * VDW_factor #declare rH_ = 1.10 #declare rHe = 1.00 * VDW_factor #declare rHe_ = 1.10 #declare rLi = 1.00 * VDW_factor #declare rLi_ = 1.10 #declare rBe = 1.00 * VDW_factor #declare rBe_ = 1.10 #declare rB = 1.00 * VDW_factor #declare rB_ = 1.10 #declare rC = 1.00 * VDW_factor #declare rC_ = 1.70 #declare rN = 1.00 * VDW_factor #declare rN_ = 1.50 #declare rO = 1.00 * VDW_factor #declare rO_ = 1.40 #declare rF = 1.00 * VDW_factor #declare rF_ = 1.10 #declare rNe = 1.00 * VDW_factor #declare rNe_ = 1.10 #declare rNa = 1.00 * VDW_factor #declare rNa_ = 1.10 #declare rMg = 1.00 * VDW_factor #declare rMg_ = 1.10 #declare rAl = 1.00 * VDW_factor #declare rAl_ = 1.10 #declare rSi = 1.00 * VDW_factor #declare rSi_ = 1.10 #declare rP = 1.00 * VDW_factor #declare rP_ = 1.90 #declare rS = 1.00 * VDW_factor #declare rS_ = 1.85 #declare rCl = 1.00 * VDW_factor #declare rCl_ = 1.10 #declare rAr = 1.00 * VDW_factor #declare rAr_ = 1.10 #declare rK = 1.00 * VDW_factor #declare rK_ = 1.10 #declare rCa = 1.00 * VDW_factor #declare rCa_ = 1.10 #declare rSc = 1.00 * VDW_factor #declare rSc_ = 1.10 #declare rTi = 1.00 * VDW_factor #declare rTi_ = 1.10 #declare rV = 1.00 * VDW_factor #declare rV_ = 1.10 #declare rCr = 1.00 * VDW_factor #declare rCr_ = 1.10 #declare rMn = 1.00 * VDW_factor #declare rMn_ = 1.10 #declare rFe = 1.00 * VDW_factor #declare rFe_ = 1.10 #declare rCo = 1.00 * VDW_factor #declare rCo_ = 1.10 #declare rNi = 1.00 * VDW_factor #declare rNi_ = 1.10 #declare rCu = 1.00 * VDW_factor #declare rCu_ = 1.10 #declare rZn = 1.00 * VDW_factor #declare rZn_ = 1.10 #declare rGa = 1.00 * VDW_factor #declare rGa_ = 1.10 #declare rGe = 1.00 * VDW_factor #declare rGe_ = 1.10 #declare rAs = 1.00 * VDW_factor #declare rAs_ = 1.10 #declare rSe = 1.00 * VDW_factor #declare rSe_ = 1.10 #declare rBr = 1.00 * VDW_factor #declare rBr_ = 1.10 #declare rKr = 1.00 * VDW_factor #declare rKr_ = 1.10 #declare rRb = 1.00 * VDW_factor #declare rRb_ = 1.10 #declare rSr = 1.00 * VDW_factor #declare rSr_ = 1.10 #declare rY = 1.00 * VDW_factor #declare rY_ = 1.10 #declare rZr = 1.00 * VDW_factor #declare rZr_ = 1.10 #declare rNb = 1.00 * VDW_factor #declare rNb_ = 1.10 #declare rMo = 1.00 * VDW_factor #declare rMo_ = 1.10 #declare rTc = 1.00 * VDW_factor #declare rTc_ = 1.10 #declare rRu = 1.00 * VDW_factor #declare rRu_ = 1.10 #declare rRh = 1.00 * VDW_factor #declare rRh_ = 1.10 #declare rPd = 1.00 * VDW_factor #declare rPd_ = 1.10 #declare rAg = 1.00 * VDW_factor #declare rAg_ = 1.10 #declare rCd = 1.00 * VDW_factor #declare rCd_ = 1.10 #declare rIn = 1.00 * VDW_factor #declare rIn_ = 1.10 #declare rSn = 1.00 * VDW_factor #declare rSn_ = 1.10 #declare rSb = 1.00 * VDW_factor #declare rSb_ = 1.10 #declare rTe = 1.00 * VDW_factor #declare rTe_ = 1.10 #declare rI = 1.00 * VDW_factor #declare rI_ = 1.10 #declare rXe = 1.00 * VDW_factor #declare rXe_ = 1.10 #declare rCs = 1.00 * VDW_factor #declare rCs_ = 1.10 #declare rBa = 1.00 * VDW_factor #declare rBa_ = 1.10 #declare rLa = 1.00 * VDW_factor #declare rLa_ = 1.10 #declare rCe = 1.00 * VDW_factor #declare rCe_ = 1.10 #declare rPr = 1.00 * VDW_factor #declare rPr_ = 1.10 #declare rNd = 1.00 * VDW_factor #declare rNd_ = 1.10 #declare rPm = 1.00 * VDW_factor #declare rPm_ = 1.10 #declare rSm = 1.00 * VDW_factor #declare rSm_ = 1.10 #declare rEu = 1.00 * VDW_factor #declare rEu_ = 1.10 #declare rGd = 1.00 * VDW_factor #declare rGd_ = 1.10 #declare rTb = 1.00 * VDW_factor #declare rTb_ = 1.10 #declare rDy = 1.00 * VDW_factor #declare rDy_ = 1.10 #declare rHo = 1.00 * VDW_factor #declare rHo_ = 1.10 #declare rEr = 1.00 * VDW_factor #declare rEr_ = 1.10 #declare rTm = 1.00 * VDW_factor #declare rTm_ = 1.10 #declare rYb = 1.00 * VDW_factor #declare rYb_ = 1.10 #declare rLu = 1.00 * VDW_factor #declare rLu_ = 1.10 #declare rHf = 1.00 * VDW_factor #declare rHf_ = 1.10 #declare rTa = 1.00 * VDW_factor #declare rTa_ = 1.10 #declare rW = 1.00 * VDW_factor #declare rW_ = 1.10 #declare rRe = 1.00 * VDW_factor #declare rRe_ = 1.10 #declare rOs = 1.00 * VDW_factor #declare rOs_ = 1.10 #declare rIr = 1.00 * VDW_factor #declare rIr_ = 1.10 #declare rPt = 1.00 * VDW_factor #declare rPt_ = 1.10 #declare rAu = 1.00 * VDW_factor #declare rAu_ = 1.10 #declare rHg = 1.00 * VDW_factor #declare rHg_ = 1.10 #declare rTl = 1.00 * VDW_factor #declare rTl_ = 1.10 #declare rPb = 1.00 * VDW_factor #declare rPb_ = 1.10 #declare rBi = 1.00 * VDW_factor #declare rBi_ = 1.10 #declare rPo = 1.00 * VDW_factor #declare rPo_ = 1.10 #declare rAt = 1.00 * VDW_factor #declare rAt_ = 1.10 #declare rRn = 1.00 * VDW_factor #declare rRn_ = 1.10 #declare rFr = 1.00 * VDW_factor #declare rFr_ = 1.10 #declare rRa = 1.00 * VDW_factor #declare rRa_ = 1.10 #declare rAc = 1.00 * VDW_factor #declare rAc_ = 1.10 #declare rTh = 1.00 * VDW_factor #declare rTh_ = 1.10 #declare rPa = 1.00 * VDW_factor #declare rPa_ = 1.10 #declare rU = 1.00 * VDW_factor #declare rU_ = 1.10 #declare rNp = 1.00 * VDW_factor #declare rNp_ = 1.10 #declare rPu = 1.00 * VDW_factor #declare rPu_ = 1.10 #declare rAm = 1.00 * VDW_factor #declare rAm_ = 1.10 #declare rCm = 1.00 * VDW_factor #declare rCm_ = 1.10 #declare rBk = 1.00 * VDW_factor #declare rBk_ = 1.10 #declare rCf = 1.00 * VDW_factor #declare rCf_ = 1.10 #declare rEs = 1.00 * VDW_factor #declare rEs_ = 1.10 #declare rFm = 1.00 * VDW_factor #declare rFm_ = 1.10 #declare rMd = 1.00 * VDW_factor #declare rMd_ = 1.10 #declare rNo = 1.00 * VDW_factor #declare rNo_ = 1.10 #declare rLr = 1.00 * VDW_factor #declare rLr_ = 1.10 #declare rCA = 1.00 * VDW_factor * CA_relativeSize #declare rCA_ = 1.70 // ---- Radius for "joining" atoms ---- // when atom radii below are all set to 1.0, you obtain a smooth "sticks" model // ---- some TEXT parameters ---- #declare r_UserDist = .04 // radius of distances measurement lines #declare Label_scale = .4 // Text height in angstroms #declare Label_XDecal = 0 // Horizontal offset from CA #declare Label_YDecal = 0 // Vertical offset from CA #declare Label_ZDecal = (-0.5) // offset from CA toward camera #declare Dist_scale = .4 // Text height in angstroms #declare Dist_XDecal = (-.6) // Horizontal offset from middle of H-bond #declare Dist_YDecal = 0 // Vertical offset from middle of H-bond #declare Dist_ZDecal = (-.25) // Depth offset from middle of H-bond #declare Label_tex = texture { pigment { colour red 1.000 green 1.000 blue 0.000 } finish{ metallic }} #declare LABEL_FINISH = finish {specular 1 roughness 0.001} #declare Dist_tex = texture { pigment { colour red 1.000 green 1.000 blue 0.000 } finish{ metallic }} //************ OBJECTS ********* #include "bradykinin.inc" // ----- bradykinin58-82-2 ----- object{ A0_shape } // 0 object{ A1_shape } // HOH1 //************ CAMERA ********* camera { location < 0, 0, -57.9 > // get closer to <0,0,0> to zoom in on the model // rotate < 0, 2.000, 0> // uncomment to get left Eye stereo view // rotate < 0, -2.000, 0> // uncomment to get right Eye stereo view direction < 0, 0, 2.836> up <0, 1, 0> right <640/480, 0, 0> // **NOTE:** do not forget to adjust this value according to final Width/Height rendering look_at <0, 0, 0> } //************ LIGHTS ********* #declare Intensity = 2 background { color rgb < 0.000, 0.000, 0.275 >} object { light_source {< -20.000, 20.000, -20.000 > color rgb Intensity*1.000 }} //END